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Sly 3: Honor Among Thieves

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Sly 3: Honor Among Thieves
Image:Sly 3.jpg
Developer(s) Sucker Punch Productions
Publisher(s) SCEA
Engine Modified Sly 2: Band of Thieves engine
Platform(s) PlayStation 2
Release date(s) JP April 14, 2006[citation needed]
NA September 26, 2005
EU November 18, 2005
AUS November 17, 2005
Genre(s) Platformer, Stealth
Mode(s) Single player, multiplayer
Rating(s) ESRB: E10+ (Everyone 10+)
PEGI: 3+ (some sales)
PEGI:7+ (most sales)
OFLC: G
Media DVD

Sly 3: Honor Among Thieves is the third and final game in the Sly Cooper franchise. The game was released on September 26, 2005 in the United States. Sly 3 has optional 3-D stages, and it comes with a pair of specially designed 3-D glasses inside the manual. Despite being rated less than the predecessor, the game received generally positive reviews from the gaming press and was as well-reviewed as the original game.

Contents

[edit] Plot

Set one year after the events of Sly 2, the game begins with Sly and an undisclosed band of thieves infiltrating Kaine Island, a safeguarded land mass owned by the mysterious Dr. M. The island is the home to the legendary Cooper Vault, where the Coopers over countless generations have hidden their fortunes pilfered in their lives of crime. According to family legend, only a "true Cooper" can open the Vault, though M has been trying for years to crack the Vault, with no success. After sneaking onto the Island and opening the Vault, the plan goes awry when Dr. M confronts Sly, attacking him while controlling a large, mutated monster. The events leading up to the heist are revealed as Sly's life flashes before his eyes.

The rest of the narrative--a detailed, extensive flashback filled with the majority of the game's gameplay--centers around Sly, Bentley, and Murray bringing together a group of thieves to augment the Cooper Gang for the Cooper Vault job. The different levels or worlds each center on recruiting one more member for the gang. Sly's first target is Murray, his former ally who left the team due to guilt over Bentley's confinement to a wheelchair. After re-recruiting Murray in Italy, the gang sets out on a final series of heists. The gang travels to several locations in their search for new blood, including China, Australia, and a fighter plane competition in Holland.

After scouring the globe for new recruits, the Cooper Gang begins its final job: infiltrating Kaine Island, now owned and controlled by Dr. M, a former member of Sly's father's band of thieves. At the Inner Sanctum, Sly and Doctor M fight, after a while of their fight, Dr. M insults Sly and the rest of his clan, but Sly proves him wrong, but Dr. M ignores this. Carmelita then arrives, interfering with the conversation, Dr. M then plan to make Sly suffer by shooting her, and Sly runs right in front of her to keep her from dying in the shot. Angered, Carmelita and Dr. M continua the fight. Shortly after though, Dr. M appears to be defeated, and Carmelita checks on Sly, who seems to have amnesia. With Sly not knowing who he is, Carmelita tells Sly that he is her partner. Carmelita and Sly then escape through the window Carmelita arrived through. The vault falls apart, killing Dr. M and sealing the entrance forever. However, Sly leaves his gear and a calling card with an opening to the treasure in the vault for the gang. Sly never returns, so the gang breaks up, though Bentley, Penelope, and Murray are still close.

During the credits, it is revealed that Dimitri goes on to become a professional swimmer, the Panda King returns to China, living two doors down from his daughter, the Guru returns to tutoring students in the ways of the Dreamtime, Murray becomes a professional racecar driver, and Bentley is in a relationship with Penelope, both romantic and in the technology of crime. After the end credits, Bentley tracks down Sly, who is dancing on a balcony with Carmelita. Suddenly, Sly looks back and winks at Bentley's vantage point. Bentley then exclaims, "That sneaky devil!"

[edit] Gameplay

[edit] Features

New variations in the game include additional playable characters besides those of Sly, Murray and Bentley. Firstly, Inspector Carmelita Fox is a playable character in some of the minigames and a couple times in the game. Secondly, previously unintroduced characters, including a shaman named The Guru and a mouse named Penelope are included, as well as those previously mentioned such as Dimitri from Sly 2: Band of Thieves and the Panda King from Sly Cooper and the Thievius Raccoonus.

The game also contains 3-D sections. 3-D glasses have been distributed with each copy of the game, and are used in certain parts of the game. However, 3-D is optional in these sections, allowing the player to switch the levels into normal once more. Some levels are playable in 3-D from the beginning, while other levels require the 3-D feature to be unlocked, another feature being objects in the levels are only visible when being played in 3-D. The 3-D effect is focused upon certain objects in the background rather than the characters themselves, minimizing the necessary blue/red separation and making it easier to watch someone playing in 3-D without a set of 3-D glasses.

Also, to increase replay value, an offline multiplayer mode is included, along with challenges and extra movies unlocked with specific game completion percentages. The multiplayer games are: "Cops and Robbers," "Bi-Plane Duel," "Hackathon," and "Galleon Duel." Challenges are missions that are set with specific standards, along with a Treasure Hunt mission for each world attained at the end of the game.

Murray and Bentley can now pickpocket. Murray hoists stunned or unsuspecting guards above his head and shakes them down for coins and loot. The coins must be picked up off the ground after the guard is shaken. Bentley uses a fishing rod like magnet to reel in coins and loot. When the magnet attaches Bentley moves away from the guard to reel in the goods.

Loot no longer needs to be sold back at the safe house. The amount an item is worth is added immediately to the coin count. Special treasure is absent from the over world.

Sly 3 also features new gameplay elements and skills, such as safe-cracking, searching for clues and objects in paintings, aerial combat, disguises, pirate ship battles, and conversations.

A complaint from several players is that you can no longer search for clue bottles to open up a special safe somewhere inside the different worlds anymore, which was a popular part of the first two games and gave extra replay value to the game.

[edit] Soundtrack

A soundtrack was released by Sucker Punch and Peter McConnell for Sly 3, below is a track listing of the tracks on the CD.[1].

1. Main Title and Credits
2. Penelope's Mighty Sky Chopper
3. China Palace Grounds
4. Dr. M's Island
5. Dr. M's Aerial Attack
6. Bentley and Penelope Suite
7. Murray the Ghost
8. The Shaman Rides
9. Sly the Pirate insults Pete
10. Pirate Fight
11. Gauntlet of the Ancestors
12. Bamboo Fight
13. Feeding the Croc
14. Lemonade Drinking Contest
15. Zombies' Army
16. Carmelita vs Muggshot
17. China Palace Interior
18. Venice Chase
19. Hotel Lobby with Muggshot
20. Fight with the Black Baron
21. Dimitri Underwater
22. The Great Sea Battle
23. The Treasure Island
24. Venice Espionage
25. Holland Dogfight
26. Murray fights the Hybrids
27. Canada Train Station (bonus track from Sly 2: Band of Thieves)
28. Sly's Great Train Robbery (bonus track from Sly 2: Band of Thieves)
29. Sly in Paris (Theme of Sly 2: Band of Thieves)

[edit] See also

[edit] References

  1. ^ Track listing image of Sly 3 soundtrack

[edit] External links

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